Monitor this thread via RSS [?]
 
Author Thread Statistics | Show CCP posts - 10 post(s)
Zyrla Bladestorm
Zyrla Bladestorm

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 04:07:00 - [1]

Industrial Demolitions Craft
- Reasoning : be nice to have an Industrial Ship that did something vaguely Industrial
- Special Ability : able to fit Fusion Cutter/similar devices
- Skills : Demolitions, Indy 5 and Surgical Strike 5 pre-reqs
- Cargo : small/minimal
- Speed : not very quick
- Slots : one high slot (cutter) Possibly a second and a launcher slot. few mid slots, good number of low slots
- Defences : stronger armour (deflecting any ahem "debris" :P)

Fusion Cutter Example :
Fitting : 3000 cpu, 1 pg (Only on demolitions ships)
Range : 1000m optimal, no falloff
Tracking : 0.00001 (targets must be pretty much stationary)
Damage : extremely heavy, just thermal would make RP sense, but probably not balanced
cap use : none/minimal (ship given over to the equipment for running it)



Support Industrial
- Reasoning : a "handy" industrial for those situations where you dont neccessarily need huge cargo (picking up loot, carrying ammo and generally helping out friendlys near combat)
- Special Ability : -15%/level volume for ammo and charges(which lets face it use most of the space, for this use)
- Skills : Ordnance logistics, Indy 5 and Mechanic 5 pre-reqs (or perhaps add in weapon upgrades at 4 as well)
- Cargo : perhaps half that of a normal Industrial
- Speed : faster than normal indys
- Slots : Lots of low slotw, good number of mid slots, few highs, few missiles (defensive or transfer/repair untis) cruiser or near battlecruiser level PG + Cpu so it can be configured well and/or defend itself somewhat.


.
-----
Apologys for any rambling that may have just occurred.


Zyrla Bladestorm
Zyrla Bladestorm
Minmatar
Foundation
R0ADKILL

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 04:07:00 - [2]

Industrial Demolitions Craft
- Reasoning : be nice to have an Industrial Ship that did something vaguely Industrial
- Special Ability : able to fit Fusion Cutter/similar devices
- Skills : Demolitions, Indy 5 and Surgical Strike 5 pre-reqs
- Cargo : small/minimal
- Speed : not very quick
- Slots : one high slot (cutter) Possibly a second and a launcher slot. few mid slots, good number of low slots
- Defences : stronger armour (deflecting any ahem "debris" :P)

Fusion Cutter Example :
Fitting : 3000 cpu, 1 pg (Only on demolitions ships)
Range : 1000m optimal, no falloff
Tracking : 0.00001 (targets must be pretty much stationary)
Damage : extremely heavy, just thermal would make RP sense, but probably not balanced
cap use : none/minimal (ship given over to the equipment for running it)



Support Industrial
- Reasoning : a "handy" industrial for those situations where you dont neccessarily need huge cargo (picking up loot, carrying ammo and generally helping out friendlys near combat)
- Special Ability : -15%/level volume for ammo and charges(which lets face it use most of the space, for this use)
- Skills : Ordnance logistics, Indy 5 and Mechanic 5 pre-reqs (or perhaps add in weapon upgrades at 4 as well)
- Cargo : perhaps half that of a normal Industrial
- Speed : faster than normal indys
- Slots : Lots of low slotw, good number of mid slots, few highs, few missiles (defensive or transfer/repair untis) cruiser or near battlecruiser level PG + Cpu so it can be configured well and/or defend itself somewhat.


.
-----
It's great being Minmatar, ain't it?
Apologies for any rambling that may have just occurred.


Zyrla Bladestorm
Zyrla Bladestorm

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 11:27:00 - [3]

Originally by: ZeeWolf
Originally by: Elrathias
seriously? indy 5? isnt that a bit too much to be reasonable? i mean, msot people arent gonna put off ~50 days just to be able to have "resistance" to customs scannings. i mean, its a rank 4 skill goddammit.



50 days?! Are you kidding me? Took me only 30 days to get Gal Indy 5. Mining Barge is the same rank but it only takes me 23 days to lvl 5 now.


I think it was 28 days when I did Minmatar Industrial 5 (must be getting on for 6 months ago now)
.
-----
Apologys for any rambling that may have just occurred.


Zyrla Bladestorm
Zyrla Bladestorm
Minmatar
Foundation
R0ADKILL

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 11:27:00 - [4]

Originally by: ZeeWolf
Originally by: Elrathias
seriously? indy 5? isnt that a bit too much to be reasonable? i mean, msot people arent gonna put off ~50 days just to be able to have "resistance" to customs scannings. i mean, its a rank 4 skill goddammit.



50 days?! Are you kidding me? Took me only 30 days to get Gal Indy 5. Mining Barge is the same rank but it only takes me 23 days to lvl 5 now.


I think it was 28 days when I did Minmatar Industrial 5 (must be getting on for 6 months ago now)
.
-----
It's great being Minmatar, ain't it?
Apologies for any rambling that may have just occurred.


Zyrla Bladestorm
Zyrla Bladestorm

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 14:12:00 - [5]

Originally by: Balazs Simon
Originally by: Oveur

As stated earlier, the TL2 Industrials will not have any turret slots, but can have missile slots.


Why ? What is the idea behind this? Can you give us a bit insight?
*suspect this has something to do with the new missiles*


if you have turret slots you can afk-mine, I'd guess thats why ?
.
-----
Apologys for any rambling that may have just occurred.


Zyrla Bladestorm
Zyrla Bladestorm
Minmatar
Foundation
R0ADKILL

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.01.07 14:12:00 - [6]

Originally by: Balazs Simon
Originally by: Oveur

As stated earlier, the TL2 Industrials will not have any turret slots, but can have missile slots.


Why ? What is the idea behind this? Can you give us a bit insight?
*suspect this has something to do with the new missiles*


if you have turret slots you can afk-mine, I'd guess thats why ?
.
-----
It's great being Minmatar, ain't it?
Apologies for any rambling that may have just occurred.


   
 
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,09s, ref 20250723/0332
EVE-Online™ and Eve imagery © CCP.

bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF

COPYRIGHT NOTICE
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.